Lewomce! I apologize, that is to say “Welcome!”
However, perhaps you were able to unscramble such with relative ease. Such stimulating exercises have become an implementation into many Americans’ daily routines, with the popularity of “The New York Times” games.
The digital format of these sparks of stimulation has allowed for a widespread participation across previously unreachable age demographics, and has worked to inspire a generation beyond the Crossword puzzle.
Today, nearly every hour in a high school, the Mini Crossword theme will ring across a silent class, proclaiming a small victory for the sheepish player. Chat spaces have become flooded with “Strands” results- a word search-esque endeavor-, and students exchange hints for the day’s “Connections.”
“I play every morning,” Tyler Bugg (11) said. “I think for me it’s simple enough to not be complicated but just difficult to the point where it requires a little bit of brain power.”
Indeed, no longer do word games hang in pretentious contempt and time-consuming prose. Instead, this format has opened the door to an accessible view of the inner linguist we all possess.
“It’s pattern and logic games that are unblocked and still retain an element of fun, what’s there not to love?” Louis Stoyanov (11), suggests.
The implications of an innately nerdy past time transmuting into a daily dose of stimulation, has deeper societal implications.
Educating the public in the ways of mass communication has always been a goal of “The New York Times,” a means to spark a conversation with thoughtfulness and varying perspectives. However, these literary morsels seem to have constructed a bridge for communication unrivaled in its peerless omnipresence.
Everyone is now capable of seeing themselves in the role of the scholar, the champion, the “Genius,” even in miniscule increments. Though seemingly hyperbolic, such moments of accomplishment serve a critical role in the esteem and confidence throughout a day.
These games are not an illusion, neither are they an excuse, nor justification for more worldly aspirations. Instead, these are proponents of optimism, and a symbol of the capacity for edification, and a light-hearted approach to learning, to a challenge in which we can be a conqueror.
Entire dynamics bloom from this daily supplement, there are those with whom we share our achievements, and then others who we know will always ask for a hint. (Pretty please?)
Skewed not are the games politically, no indiscretion in its trajectory or purpose. No aim other than hope, and a loveliness of the nurturing of the semantic geek that awaits every individual.
Our days, confusing, bombastic, and audaciously full, have the ability to be slowed, smoothed, and recentered with the promise of a search for a 5-lettered word.
If all for naught, however, it can still be said that these games have established a sort of societal common ground, a testament to the humor in human flaw. Even amidst a polarized world on which we can agree on little, we can agree on one thing:
Strands was ridiculous today.